Creating More Sales Through Active Participation
    
       
	  
	  
    By Kurt 
        Mortensen, 
        the CEO of the Persuasion Institute in Orem, 
        a professor of public speaking and persuasion,  
        S. Orem UT, U.S.A. 
         
        askkurt[at]persuasioninstitute.com 
        www.PreWealth.com 
		
			
 
			
			
        
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       People 
        have an innate desire to feel wanted and needed. When you fulfill this 
        need, you open the door to persuasion, a fact that has been proved beyond 
        a doubt by records kept on industrial workers. Workers who have no voice 
        whatsoever in management, who cannot make suggestions, or who are not 
        allowed to express their ideas simply do not do as much work as workers 
        who are encouraged to contribute. The same is true in families. Dr. Ruth 
        Barbee said, "It is surprising how willingly a child will accept 
        the final authority of the father, even if the decision goes against him, 
        provided he has had a chance to voice his opinions, and make his suggestions, 
        before the final decision is reached." 
      Store and mall owners understand the concept of participation. 
        They attempt to get you participating by making eye contact with you, 
        by arranging their stores to force you to spend more time in them, and 
        by saying hello as you pass. When you shop for goods in Mexico, for example, 
        the storeowner knows that if he can get you in the store and get you involved, 
        there is a greater chance of persuasion and a purchase. As such he will 
        make eye contact and do everything in his power to get you in the store. 
        If you don't go in the store, he might follow you for blocks, showing 
        you his products and trying to get you to buy.  
      The amount of time one spends in a store is directly related 
        to how much they will buy. The more time spent, the more money spent. 
        For example, in an electronics store, non-buyers averaged about five minutes 
        and six seconds shopping time while buyers averaged nine minutes and twenty-nine 
        seconds in the store. In a toy store, the longest any non-buyer stayed 
        was ten minutes, while shortest time spent for a buyer was just over seventeen 
        minutes. In some cases, buyers stayed up to four times longer than non-buyers. 
      Many other arrangements are made by stores to persuade 
        people to get interested and get involved. For example, hallways and walking 
        paths at malls are made of hard marble or tiles. But the floors of individual 
        stores are soft and carpeted -- encouraging you to stay longer. Have you 
        ever noticed that it is easy to get disoriented in a mall you are unfamiliar 
        with? Malls purposely design their structures with hexagonal floor plans, 
        which are the most difficult to navigate: complicated hallways, confusing 
        angles, and consistent temperature and lighting. The Mall of America in 
        Minnesota, the largest mall in America, wants you to get lost -- you can 
        walk forever and still not know exactly where you are. 
      This is also the reason why malls place department stores 
        at opposite ends of each other. Department stores are draws, so for people 
        to get from one to another, they will have to walk past every other store 
        in the mall before they reach the opposite one. Grocery stores place their 
        milk at the back of the store so customers have to walk through the rest 
        of the store to grab a carton. All of these techniques increase the time 
        that customers spend in the store. And as we know, increased time in a 
        store means increased sales. 
      One technique to get your audience more involved is to 
        use role-playing. This technique has proven to be effective in getting 
        people to actually convince themselves of something. Role-playing is the 
        single most powerful way to induce attitude change through vicarious experience. 
        In essence, you are getting people to make up arguments against their 
        own beliefs. Do you want to know just how powerful role-playing is? One 
        experiment used role-playing to convince people to stop smoking. The subjects 
        role-played cigarette smokers having x-rays, receiving news of lung cancer, 
        and coughing with emphysema. When compared with a control group of smokers, 
        those who role-played this situation were more likely to have quit than 
        those who passively learned about lung cancer. 
      In another study, students were tested to see what types 
        of persuasion techniques were most effective in delivering an anti-smoking 
        message. One group was assigned to write, stage, and put on the presentation, 
        while the other group was simply required to watch the presentation. As 
        you might imagine, the group that was more involved in the presentation 
        held more negative feelings about smoking than did the group who had just 
        passively listened.  
      During World War II, the U.S. government had to ration 
        traditional meats such as beef, chicken, and pork. However, Americans 
        tend to be very picky about the meats they eat and often do not accept 
        meat substitutes. The Committee on Food Habits was charged with overcoming 
        the shortages of popular foods. How could they overcome the aversion to 
        eating other meats? 
      Psychologist Kurt Lewin devised a program to persuade 
        Americans to eat intestinal meats. Yes, your favorite -- intestinal meats. 
        He set up an experiment with two groups of housewives. In one group, the 
        housewives were lectured on the benefits of eating intestinal meats. Members 
        of the committee emphasized to them how making the switch would help the 
        war effort. The housewives also heard fervent testimonials and received 
        recipes. The second group of housewives was led in a group discussion 
        about how they could persuade other housewives to eat intestinal meat. 
        This group covered the same main topics as the other group. Of the group 
        that was more involved in "role-playing" and discussing the 
        question of "how they would persuade and convince others to eat intestinal 
        meats," 32 percent of the housewives went on to serve their families 
        intestinal meats. This was compared to 3 percent of the first group. 
      Another way to get people to participate with you is to 
        ask their opinions or advice. Simple phrases such as, "I need your 
        help" "What is your opinion?" "What do you think about…?" 
        "How could I do this?" "How would you do this?" "Do 
        you think I am doing it right?" and "Do you have any ideas?" 
        can immediately spark the interest of your listener. 
      Watch how another person brightens up when you ask for 
        his or her advice. For example, if you ask your neighbor, "Frank, 
        how about helping me fix my fence?" he will probably tell you he 
        is busy and has plans for the next twelve weekends. But suppose you said, 
        "Frank, I have a challenge with this fence that I can't solve. I 
        don't know what I am doing wrong and can't seem to get anywhere. I am 
        not sure if I am doing it right or what to do next. Do you have ideas 
        about how I could mend this fence? Could you come take a look?" You 
        will see a marked difference in response between the first request and 
        the second. 
       
         
        About the Author:  
         
        Everyone persuades for a living. Whether you’re a sales professional, 
        an entrepreneur, or a stay at home parent, you must convince others to 
        your way of thinking. Find out more at www.PreWealth.com 
        and get my free report "10 Costly Mistakes." 
       
      Read more articles by: Kurt 
      Mortensen  
       
      Article Source: www.iSnare.com
			
			
             
               
              Published - September 2007 
 
 
 
 
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